Forum Replies Created
-
AuthorPosts
-
CormacParticipant
Sorry – I’ll try to explain better. I am by no means an expert with this stuff – so I often lack the terminology! In the process of making the changes, I dropped new shaders into /src/SARndbox-2.3/share/SARndbox-2.3/Shaders. An example is SurfaceAddWaterColor-Lava.fs – My thought was that this would change the “water” color from blue to red when animating lava. Currently I have lava animating over the blue water shader for below sea level.
Am I correct in thinking there is a way to make these adjustments as we cycle through the animations?
I appreciate the help tremendously – this sub has been very helpful!
CormacParticipantThis information was very helpful! I was able to pull the files and use the process that @Nicolas Mendoza posted, as well as apply the chmod fix that Sean posted – and the lava texture works! Thank you both!
Now another question: When the textures change the shaders stay the same however. How would I set it up to change the shaders to match the textures? I tried poking around for a while and could not see where the breakdown is.
December 10, 2022 at 11:31 am in reply to: Adding different liquid textures/animations (lava, toxic waste, etc) #2399CormacParticipant@ ajy000 – this is very helpful! I will look through this resource and see what I can come up with. I am not the most tech savvy – though I was successful in getting through the AR sandbox setup/programming, I was reliant on Kreylos how-to videos to get through everything. Not sure if there are any how-to “ELI5” guides on how to make these updates. I assume you’ve implemented these changes yourself, if you don’t mind I may be reaching out with questions as I stumble through!
December 10, 2022 at 11:11 am in reply to: Adding different liquid textures/animations (lava, toxic waste, etc) #2397 -
AuthorPosts