An Eye-tracked Oculus Rift

I have talked many times about the importance of eye tracking for head-mounted displays, but so far, eye tracking has been limited to the very high end of the HMD spectrum. Not anymore. SensoMotoric Instruments, a company with around 20 years of experience in vision-based eye tracking hardware and software, unveiled a prototype integrating the camera-based eye tracker from their existing eye tracking glasses with an off-the-shelf Oculus Rift DK1 HMD (see Figure 1). Fortunately for me, SMI were showing their eye-tracked Rift at the 2014 Augmented World Expo, and offered to bring it up to my lab to let me have a look at it.

Figure 1: SMI’s after-market modified Oculus Rift with one 3D eye tracking camera per eye. The current tracking cameras need square cut-outs at the bottom edge of each lens to provide an unobstructed view of the user’s eyes; future versions will not require such extensive modifications.

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