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jdelaatParticipant
I happen to have found a workaround that I can confirm resolved the issue for me today. The kind people of System76 have packaged an older version of the software that doesn’t have this error. You’ll have to use Pop_OS as distribution, though.
See these instructions: https://support.system76.com/articles/ar-sandbox/
- This reply was modified 1 month, 2 weeks ago by jdelaat.
jdelaatParticipantCan confirm that the new Vrui version installs packages correctly, so I no longer need to apply my corrections to compile Vrui.
Unfortunately my error still remains:
enversed@zandbak:~$ KinectUtil getCalib 0 Downloading factory calibration data for Kinect A00361802428039A... terminate called after throwing an instance of 'std::runtime_error' what(): Kinect::Camera::getCalibrationParameters: Protocol error while requesting parameter subset Aborted (core dumped)
I noticed that with the new Vrui update, my PC was missing
udev
-related packages. However after updating I still get the above error. Could this be related?jdelaatParticipantGood day, unfortunately I am also experiencing the same Protocol error as described above. I have tried a couple of things but now I am out of ideas.
I have tried a couple of Kinects we have lying around. They are all ‘Kinect V1 for Xbox 360 1414’ models as returned by
KinectUtils list
. Note:KinectUtils setLED
works as desired. The protocol error is returned when I attemptKinectUtils getCalib 0
.I initially got this error after setting up and installing on Ubuntu 24.04 LTS, after which I decided to reinstall an older OS (Linux Mint 20) but this has the same outcome.
Also, I would like to report that BuildVrui-current.sh contains a mistake for both Ubuntu and Mint where it tries to install
libcd1394-dev
where the package name should belibdc1394-dev
. This fixes a lot of the build errors that @gcsciencemill was experiencing because all optional packages would get skipped due to apt erroring out. PerhapsPullPackage SteamVR
is also required before pulling Vrui to fix the compile errors regarding ‘headsetDeviceName’. Hopefully someone finds this useful in the future.But unfortunately, I am currently unable to continue setting up the Kinect. Hopefully this issue will get picked up soon.
Cheers,
Jasper -
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