Kinect view upside down

Home Forums AR Sandbox Forum Kinect view upside down

Viewing 4 posts - 1 through 4 (of 4 total)
  • Author
    Posts
  • #2586
    cjjthiry
    Participant

    When I run RawKinectViewer, the image, etc. is upside down. When I run CalibrateProjector, the image is upside down and I cannot set points because the disc & the image never match.

    When I run the program, everything is fine other than the fact that the calibration is off.

    Please advise

    #2587
    Sean Robinson
    Participant

    If I am picturing things correctly, I believe you are fine for this point in the calibration. Only use the disc color as feedback during calibration: yellow means a capture will not work, while a green disc means the Kinect has a good reading to use for calibration. Ignore the position of the projected disk until after you have captured at least nine tie points, then the projected disc should closely follow the real disc.

    Oliver covers this in his calibration video, but I know I was confused the first time I saw the disc projected on the wrong side of our sandbox.

    #2589
    robbo
    Participant

    Not sure if you fixed this but it sounds like you need to rotate your kinect 180 degrees, or flip the orientation of your projector in it’s settings.

    Hope this helps!

    #2592
    Sean Robinson
    Participant

    @robbo I agree that turning the camera or projector is a solution. Calibrating the Kinect and projector as they are should also work.

    I was wrong (darn faulty memory) to say the virtual disc will project onto the real disc after calibration, but the red cross-hairs will follow the center of the real disc. And the sandbox projection should match up with the sand forms.

Viewing 4 posts - 1 through 4 (of 4 total)
  • You must be logged in to reply to this topic.