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Sean RobinsonParticipant
The only way I know to safely change the camera-sand distance is by recalibrating the camera and camera-projector. Repeat Steps 8 throug 11 of the installation instructions.
If nothing is changed, check thet you are editing the files the sandbox is using.
November 23, 2022 at 7:26 am in reply to: Segmentation fault (core dumped). SandBox doesen’t work #2354Sean RobinsonParticipant“Segmentation fault” is a general error that means there was a problem reading or writing in memory.
The two ways I can imagine to fix this:
1) Remove and rebuild Vrui, Kinect, and SARndox. There may have been a minor problem during the build and restarting from a clean state may help.
2) Look at the core dump for information about what to check.
See my post for hints about reading the core dump.Sean RobinsonParticipantCan you share photos of the post-calibration projection?
Sean RobinsonParticipantThe specs look good for the water simulation.
Sean RobinsonParticipantSounds like you have a good experiment. Buy a small amount of sand and project onto it.
During my early prototype, I used the 35lbs or so of tan/gray sand we had in stock and it looked fine. As long as your projector is bright, I would expect any light tone sand to work.
I did end up buying the Sandtastik White sand. Out district’s office supply vendor happened to sell Sandtastik sand and that saved me the price of shipping 200lbs of sand.
Sean RobinsonParticipantAre you using Linux Mint 19.3? The error makes me think you are using a more recent version. Use the recommended version if you can.
Sean RobinsonParticipantSee this previous post for ideas. Let us kow if that does not help.
November 18, 2022 at 5:21 am in reply to: Adding different liquid textures/animations (lava, toxic waste, etc) #2338Sean RobinsonParticipantI’ve not done more than play with different liquid textures, so others might have better information.
The key piece is replacing the
SurfaceAddWaterColor.fs
file with a copy using different colors. Search inside that file for “Lava” for the line to change. The sandbox will automatically update if you replaceSurfaceAddWaterColor.fs
while SARndbox is running.Sean RobinsonParticipantAny sand is usable. All varieties will have benfits and drawbacks.
Have you seen the “Sand” and “Health Concerns” sections of the online instructions?
Sean RobinsonParticipantI think the Promethean has too short of a throw. As I read the specs, it will not focus beyond a 24 inch throw distance. It’s common to have around a 40 inch throw distance on a sandbox. Focus is not generally vital with the projected sandbox content (except for calibration), but this may be too far out.
Sean RobinsonParticipantFrom the image you shared, I suspect your depth camera has died. Are there any error messages in the terminal window where you started
RawKinectViewer
?Sean RobinsonParticipantThe only thing I have seen similar to this is when I have tried to continue on from a failed build. The Make dependency graph does not see the need to recompile object files, so stale files are used during linking. One option is to remove the
src
directory before re-runningbash Build-Ubuntu.sh
.November 10, 2022 at 1:13 pm in reply to: Further calibration problems–green indicator problems and no red crosshairs #2321Sean RobinsonParticipantDo you have sand? Or are you still using cardboard?
I suspect the calibration error message is because all your tie points are above the “sand”. Once you are able to capture tie points below the sand surface level, I expect the error messages will stop.
Look for the “calibration-error-some-tie-points-have-negative-projection-weights” topic on the old forum on the Wayback Machine for a hint from okreylos about tie points.
(I would show the direct link, but my post fails when I include it.)
November 7, 2022 at 9:41 am in reply to: Further calibration problems–green indicator problems and no red crosshairs #2316Sean RobinsonParticipantThank you for sharing the videos. That makes it much faster to see possible causes.
I believe the source of your calibration problems is that the handle on your target is too wide. The calibration software needs to “see” a circle floating in space and will not project green if fingers, box walls, sand, or other things are too close. Assuming the circle has a 12 cm diameter (CD size), your handle is about 1.6 cm across where it intersects the circle. Try replacing your wide handle with a stiff wire and keep at least a 5 cm gap between the circle and your fingers.
Let me know if this works or not.
Sean RobinsonParticipantI’ve seen this when I forget to “Average Frames” before trying to extract the base plane. Read the second paragraph of Step 8 again and let me know if this does not solve your issue.
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