Optical Properties of Current VR HMDs

With the first commercial version of the Oculus Rift (Rift CV1) now trickling out of warehouses, and Rift DK2, HTC Vive DK1, and Vive Pre already being in developers’ hands, it’s time for a more detailed comparison between these head-mounted displays (HMDs). In this article, I will look at these HMDs’ lenses and optics in the most objective way I can, using a calibrated fish-eye camera (see Figures 1, 2, and 3).

Figure 1: Picture from a fisheye camera, showing a checkerboard calibration target displayed on a 30" LCD monitor.

Figure 1: Picture from a fisheye camera, showing a checkerboard calibration target displayed on a 30″ LCD monitor.

Figure 2: Same picture as Figure 1, after rectification. The purple lines were drawn into the picture by hand to show the picture's linearity after rectification.

Figure 2: Same picture as Figure 1, after rectification. The purple lines were drawn into the picture by hand to show the picture’s linearity after rectification.

Figure 3: Rectified picture from Figure 2, re-projected into stereographic projection to simplify measuring angles.

Figure 3: Rectified picture from Figure 2, re-projected into stereographic projection to simplify measuring angles. Concentric purple circles indicate 5-degree increments away from the projection center point.

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On the road for VR: Redwood City, California

Last Friday I made a trek down to the San Francisco peninsula, to visit and chat with a couple of other VR folks: Cyberith, SVVR, and AltspaceVR. In the process, I also had the chance to try a couple of VR devices I hadn’t seen before.

Cyberith Virtualizer

Virtual locomotion, and its nasty side effect, simulator sickness, are a pretty persistent problem and timely topic with the arrival of consumer VR just around the corner. Many enthusiasts want to use VR to explore large virtual worlds, as in taking a stroll through the frozen tundra of Skyrim or the irradiated wasteland of Fallout, but as it turns out, that’s one of the hardest things to do right in VR.

Figure 1: Cyberith Virtualizer, driven by an experienced user (Tuncay Cakmak). Yes, you can jump and run, with some practice.

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